18/04/2024
The State of EVE Online – Spring 2024
It looks like a century has passed since I wrote something about this game… in fact it was 2022 and I was writing about the problems affecting the game.
Well none of that has been solved, and probably more problems have been added… but that’s the last important of the bad news.
The main problem the game is facing is that something terrible we saw coming for years is happening, the game is basically split into two big factions fighting each other, or better not fighting each other and living in some sort of “cold war stalemate”.
On one side we have the Imperium and allies, basically the Goonswarm and friends.
It’s a huge community with a great organization, good fleet commanders and with any opportunity for any player to do whatever they want, no matter they are experienced bitter veterans or fresh newbies.
In its recent history Imperium removed any kind of system renting (basically small entities pays a fee to use a system for farming and their own things, just like a victim of some sort of mafia boss, if they don’t pay they have to leave or get crushed), made its space free for all its members and call a war against botting (the use of illegal bots to farm).
On the other side we have a larger organization called Pandafam, made by the chinese alliance Fraternity, Pandemic Legion, Pandemic Horde and North Coalition.
This huge collection of alliances have almost anything inside:
- chinese alliances that costantly violates the game rules and licenses promoting bots and RMT (Real Money Trading, selling or buying game goods with real money, which is strictly prohibited but the game owner CCP) and living on renting.
- veteran alliances like Pandemic Legion and Northern Coalition made by a bunch of people but ruling like mafia bosses thanks to space renting
- a melting pot of everything (newbies, spies, whoever else dislike Imperim for no reasons) called Pandemic Horde.
This mix of everything is founded (and funded) mostly on renting and illegal operations (bots and RMT) and usually deny any content (which means pvp fight) they are not 100% sure to win, they use timezone tanking (putting their structure’s vulnerability timers in chinese timezone in a way that it’s almost impossible to contest them), and recently they started to reinforce their own structures to put next timers also in chinese timezone (preventing enemies to set those timers in US or EU timezone, denying pvp content).
In short words they are killing the game.
You may think I’m clearly on Impierium side and against Pandafam, take a loot yourself on how vast is Pandafam space compared to Imperium and its allies.
In general Imperium+allies and Pandafam have similar player numbers, but look how huge is Pandafam space compared to Imperium one.
Why? The answer is simple: renting.
All those regions highlighted in purple are almost entirely dedicated to renting, the less attractive systems (systems with low resources) are empty resulting in a huge waste of systems, all the others are rented to very small corporations for farming 24/7 (in a lot of case using bots) with astronomical profits of trillions of isks each month.
No attackers, no fleets, no pvp, all that purple area is a totally dead region made to earn money by renting and botting, turning a fun game into renting/botting farm… if this makes you remember The Matrix you’re not far from the truth…
On the other side Imperium and allies showed a completely opposite scenario:
- any alliance, no matter its size, can live in a single region if it’s well organized
- no renting, no mafia bosses, no extortion
- the essence of the game, which makes it alive is pvp so everything should be focused on it, everything that prevents pvp should be modified or removed
- if you want to conquer a system, a constellation or an entire region you’re free to try it, get organized, get people and fight for conquer it
- if you want to stay in a system, a constellation or a region you have to fight, to get people and get resources to defend yourself
- less passive income, if you want to get resources you must have players and be active
- each region should be accessible for invasion and conquer
- small groups should be able to conquer space to get bigger and fight each other for survival, a bipolar universe is not healthy for the game.
I don’t know what you think but the last manifesto is way better and promising for the future of the game.