Windows 11 is PITA

Finally after 11 years with my old gaming PC I made it! I finally got a new build with a brand new Ryzen 5 CPU!

Maybe I’ll make a post about it, specially for some power consumption considerations, but now it’s PITA time, to be precise it’s Windows 11 PITA time.

Yes, I installed Windows 11 on this new pc, Windows was an obvious choice for a gaming pc, and Windows 11 was the only choice that made sense for a new configuration.

But yes… Windows 11 is a PITA (for those who don’t know this means “Pain In The Ass”), there are many reasons for that, maybe I’ll post about them while I’ll encouter them, but for now let’s start with the first PITA example: default app selection for a certain type of file.

I know it’s not a new thing, also Windows 10 had this problem, but you can solve it easily with a few click here and there, but Windows 11 added a new layer of complexity on top of that.

Right now I spent half an hour finding how could I open PNG files by default with IrfanViewe (btw go to https://www.irfanview.net/ and install it, it’s the best image viewer and basic editor on the planet) because by default Windows 11 associate .png file with the Microsoft Photo app (which is really bad and slow compared to IrfanView).

The main problem is that the .png file are not listed in the default app (Microsoft Photo), same goes for .png file extention, and you can’t uninstall the Microsoft Photo app using the Windows Apps window.

But thanks to PowerShell and administrator rights you can do it.

  1. open PowerShell with administrator rights
  2. use “get-appxpackage *photos*” to get the details on the default app for photos
  3. use “get-appxpackage *photos* | remove-appxpackage” to uninstall the default app for photos.
  4. try to open a png file and select IrfanView as a default app.


Slow Cygwin TTY

Maybe I’m the last user on earth using Cygwin (I doubt it considering the project is well maintained and its newsletter is very active) but lately I noticed that opening the terminal window takes really long time.

After digging a little bit I found the problem came from my working pc logged on an Active Directory domain (for instance I’m not an AD lover… but that’s another story) and obviously Stackoverflow had the solution (I’m quite surprise we didn’t found the cure for cancer or the meaning of life on it… yet).


I report it here just in case some day Stackoverflow will be bought by some lunatic billionaire that will decide to turn it into ashes…

Rough solution:

$ mkpasswd -l -c >/etc/passwd
$ mkgroup -l -c >/etc/group
$ echo 'passwd: files' >> /etc/nsswitch.conf
$ echo 'group: files' >>/etc/nsswitch.conf

More elegant solution

$ cygserver-config
Generating /etc/cygserver.conf file

Warning: The following function requires administrator privileges!

Do you want to install cygserver as service?
(Say "no" if it's already installed as service) (yes/no) yes

The service has been installed under LocalSystem account.
To start it, call `net start cygserver' or `cygrunsrv -S cygserver'.

Further configuration options are available by editing the configuration
file /etc/cygserver.conf. Please read the inline information in that
file carefully. The best option for the start is to just leave it alone.

Basic Cygserver configuration finished. Have fun!


Re: The State of EVE Online – Summer 2022

Recently I read this really interesting post by Dunk Dinkle, the leader of one of the biggest alliances in Eve Online, and a great guy, check his awesome speech during the latest Eve Fanfest 2022.

Essentially Dunk made some observations about Eve and suggested a couple of radical solutions, or at least suggestions on how to make the game more interesting, in this post I would like to give my point of view on his observations.

The game is too hard for newbies.

Well, let me say it loud and clear, Eve always been hard for newbies for anyone who didn’t started to play from the early beginning.

I started in 2007, left the game after a month, then I gave it another opportunity in 2014, I fell in love and I continued to play since then.
What Dunk perfectly described (the struggle for the newbie to keep the pace with other older players) is exactly what I felt for at least 2 years, and just like me it was what everyone experienced in Eve until CCP introduced the damn skill injectors (which are the root of all problems in Eve imho, more on that later).

Did it was fun? Not exactly, or better, not directly, because this continue run to reach the level of the other players around me triggered a lot of other small objectives and mid-term goals, and all of these were the real fun part of Eve, not sitting in a damn gatecamp in a blingy T3C or BS.

Obviously in the meantime you can’t just sit in a station spinning a corvette while waiting to finish your skills, you can always join fleets and make experience, and this is where corps and alliances can help.
When I started Eve almost every alliance (well maybe except NC. and PL and other “elite pvp” groups :\ ) have fittings for newbies with T1 cheap ships which every player could fly easily; now most of them removed this opportunity among their doctrines (maybe not Brave, but a lot of alliances made this choice) because “you can buy PLEX and inject”, and that’s wrong imho.

From my perspective alliances should encourage new players to grow slowly and gradually without skipping the steps that every Eve player experienced before the introduction of the damn injectors.
It’s a learning process that make you feel capable to fly an expensive ship BEFORE you will be able to get you butt into that ship, it worked perfectly for years and years since 2016, I don’t understand why now it should be different.

A 3rd solution

Honestly I highly appreciate a leader of a big group that dares to suggest unpopular solutions to fix the game problems.

Regarding the solutions Dunk gave I have some doubts, starting the game from scratch can lead to the very same result and so many people invested so much of their time and money in the game that I doubt many will follow this route.

Reducing the game area can be interesting, but maybe you can achieve a similar result removing the factors that limit the players ability to move around and attack each other, for example rollback the cyno changes, make remote regions easier to attack (think about drone regions), putting NPC systems with stations in every single region at capital jump range from lowsec (or other NPC systems).

But I have a 3rd solution, an unpopular, painful but healthy solution:

  1. remove skill injectors and extractors from the market and limit their usage
  2. turn back injected SP into skill injectors (there should be some log about it in the CCP infrastructure) and give each character one free SP complete remap for not injected SP trained after the introduction of injectors
  3. rollback ore changes and rorqual changes back to the golden rorqual age
  4. remove keepstars and get back to the old titan and supers dedicated characters


Let’s begin with the starter dish: remove skill injectors and extractor from the market (online and CCP store) and limit their usage.

Usually when I suggest to remove injectors people reply “it will be bad for new players”, well no.

First of all the vast majority of the people which took advantage from injectors were not new players but experienced players, who had huge wallets and no way to spend the ton of isks they made during years and years of gameplay.
Except for few rich guys the vast majority of new players can’t afford to constantly buy injectors with real money, but the main point is that this kind of behavior is totally pointless.

There are so many skills and skill levels in Eve that you can’t simply say “ok let’s inject this skill and then I’m ok”, no it doesn’t work like that and every Eve player perfectly knows this.
After you trained a skill there’s another fundamental skill, and then another one and another one and so on, the list of important skills is endless and using injectors is not a solution.
Besides of that from a isk/sp ratio injectors are really bad, it’s way better to train normally with +5 implants, so it’s better to invest into PLEX or MCT certificates than injectors.

There will be injectors flowing through the game still (see next point), so I will suggest a strong limitation on their usage to help new characters, for example limit their usage to characters with less than 5M SP.

Injectors rollback

Now the first course.

I know, this will be painful, it will cause a lot of people to complain, some of them will leave Eve but if the game will survive it will be stronger and will be able to live for another 10 years at least.
This will solve a lot of the “proliferation” problems in Eve, caps, supers, titans, rorquals, bots (this is another historical Eve problem, injectors rollback is not a solution but it will help to make the bot users life harder); it will cause a temporary but huge drop in capital and supercapital ships price, but this will push people to use them.

Rorqual and ore rollback

A nice juicy main course :)

Let’s be honest the golden age of rorquals mining in nullsec was one of the best moments in Eve history from every perspective.

It gave a huge push to mining, to industry, to trading, but also to pve (more capitals means more ratters) which consequently resulted in a huge push to pvp (more ratters means more gankers, but also more people willing to commit their dread and carriers and faxes into war, or even solo pvp with them).

Ok back in those days there were a lot of “defence fleets” to save rorquals, but let’s look to the bigger picture, it was all content, on one side we had defence fleets, ot the other we had the “bomber and kiki booshing nightmare” which was one of the best content creator factors since ages!

From a mining and industry perspective active rorquals have never been a problem, the problem was their proliferation, which was caused by injectors, not by rorquals themself.
One of the historical problems in Eve is that mining is worthless unless you have a large amount of accounts, we have this huge and fun and fundamental part of the game almost completely ignored by the vast majority of players because it’s worthless if you have one of two accounts, and this means that also all the other activities related to this (industry, ships and equipment trading and hauling, BPO research, invention etc etc…) are ignored by a lot of players.

Rorqual active mining opened all these pillars of the game to everyone, before that a player with one or two accounts will barely be able to build a cruiser or a battleship, after that almost everyone potentially could build a capital, or a super (with more patience) or a titan (with a HUGE amount of patience), these things literally opened all these career paths to a lot of new people.
As I said the only problem with rorqual mining was proliferation, but that’s an issue regarding skill injectors.


And finally the dessert.

Keepstars are gorgeous, keepstars are powerful… but keepstars (with injectors) lead to supercapital proliferation.

In theory a huge amount of supercaps is great for content, they gave Eve those epic superbattles (which I found so boring btw… but that’s my personal opinion) that made the game famous among the entire videogame industry, but they’re also the key component of what we call “supercap umbrella” that in some case killed the content.

Honestly I’m not sure if this is good for the game, imho remove keepstars and rollback the game to the previous mechanic (each titan char should be permanently in space inside the ship) will reduce the number of titan/super pilots to a more sustainable level, not all the players would be willing to pay a subscription to leave the chars abandoned in space inside a huge (and barely usable) ship, just like before the introduction of keepstars.


That’s all, I’m not a pro player, I’m not one of the oldest Eve veterans, I’m just a regular nullsec grunt with a couple of accounts and half a billion of skill points in his characters (not a single one injected), I love Eve and it’s the game that I played the most in my entire videogame career since C64.

This is only My2Cents on some of the key problems the game has today, maybe I missed something, maybe there are better solutions, but that’s how I feel about it after playing for so long and after trying almost everything the game has to offer.

I hope you enjoy the meal :)


Lone Rider Overlander

Few days ago I received a new gift for my beloved Noraly: a brand new 30 liters Lone Rider Overlander bag.

I don’t want to spend all day talking about specs and make a full review, there’s plenty of videos and rewiews online.
I just want to give a quick personal feedback on the bag because I just used it for my longest trip (around 1500 Km from north to the center of Italy on backroads).

First of all the bag is sturdy, it’s really tough and worked perfectly.
It’s “only” 30 liters, there’s a bigger one but I choose this one because it has the perfect size for small/medium trips, can easily carry a full size rain cover and also my helmet, so I can use it for daily trips using it as a backpack without bothering about my helmet.

Despite the size it can contain much more stuff than I imagined, the way the bag closes also helps a lot in case you need to carry more than the official 30 liters.

The bag is secured to the bike frame with a full set of straps that can easily adapt to any situation, and there are also extra straps to attach another bag to it, just in case you need extra space.
At first I was unsure if the straps could resist with an heavy load, so I decided to use additional plastic straps to secure it as a precaution, but at the end I realized it was not necessary.

The quick attachment/release system is really really good, it’s easy to use, it’s quick and using four different clips it keeps the bag in its place.
Every strap also have a piece of velcro at the end to wrap the extra strap and fix it in place, a very simple and clever solution to avoid your straps to fly around like flags while riding.

During this trip I catched some rain, and the stuff inside remained completely dry all the time with no problems, just remember to close the air valve if you’re planning to ride in the rain.
This air valve is another really clever solution, if closed properly the bag is completely sealed from the outside, so with this valve you can squeeze the outlander to push outh most of the air, in this way if you close the valve the bag keeps some sort of negative pressure inside to keep it smaller, even if you overload it.

The bag also has a nice aluminium insert that you can use to secure it to the bike frame, I purchased a Steelcore strap as suggested by Lone Rider; this provide a nice way to secure the bag to the bike frame and lock it in place if you need to stop in crowded places (for example if you need a brake for lunch or go to the bathroom).
In this way no only the bag is impossible to open without cut it (and believe me, the outer shell is really tough, you need a really big and sharp knife, with a pair of scissors it’s almost impossible to cut) but the Steelcore wrap provides an additional way to secure the bag to the bike frame.

The only bag element that is not secured is the top cover, but it also has a quick attachment system with four plastic clips, so you can easily detach it if you need to take a brake and leave the bike alone; this top cover is not too big but it’s very useful for documents or small stuff, in some sense it feels like a small tank bag, just attached to the main bag and out of the way (which is nice because I don’t like tank bags too much).
On one side of this top cover you have this nice transparent bag for documents, on the other side you have a lot of molle webbings to attach additional bags or stuff to the bag, for example I used them to attach a canteen for water using a couple for velcro straps and an aluminium snap hook.
The transparent document bag is attached with velcro, so you can easily take it out, and underneath you’ll find another big pouch closed with a zip; Lone Rider suggest to use this puch for a camel bag, but I decided to put inside this small stuff like sunglasses, usb chargers and cables, and emergency cellphone, the only problem is that this puch is not waterproof, so be careful and use a plastic bag to keep your items dry.

I’m a big guy, and at first I was worried that the bag could be too big and too close to my back, because while riding I often change position to get some comfort and prevent butt sore.
With the Outlander this problem simply does not exist, the bag is out of the way and stays only in the back pannier rack, there’s no way you can feel it with your back or can cause any issue if you ride with a passenger.

Another thing I was worring about was the bike balance while riding; my outlander was packed with enough stuff for an entire week, it was heavy (I forgot to weight it, but I think it was around 15 Kg, maybe more), and while I was riding I felt absolutely nothing, basically I rode my bike as I was not carring a thing on it.

Honestly I’m very happy with it and maybe in the future I will also get the 48 liters version for longer trips or holidays; I’m planning to buy Mosko Moto side bags, and I think this Outlander is the perfect companion for them.
In the end I think the bag is really good, it’s not cheap but its quality justify the price, the only things I can suggest to Lone Rider are:

  • provide an extra set of straps to secure the bag to the bike, they’re ok and sturdy but anyone can steal them from the bike during the night or while the bike is parked.
  • the air valve is a really nice solution, but I’m worried that it can broke (it’s make by plastic and is glued to the bag), in this case the bag would not be waterproof anymore.
  • put a single “backpack style” strap on the top cover, so in case of a break you can easily carry it (if you go to the bathroom you hook it somewhere without worring to put it on a filthy floor)
  • make an arrangement with Steelcore to sell a bag+strap combo, because their shipment costs are insane (I payed 50 € for the strap + 25 € for the shipment, which is insane considering the package was already in the EU).


Outback Motortek crash bars combo + euro 5 skid plate

New gifts for my beloved Noraly, finally I’m able to test Outback Motortek crash bars combo and the new euro 5 skid plate.

I bought these new components a few moths ago but I was able to get them installed only now on my 2nd service by Yahama.
At first I would like to install them by myself following the excellent instructions from Outback Motortek (covering all the key aspects, torque on every screw, what kind of threadlocker use etc etc..), but some of the screws need to be threaded on the bike frame, and I don’t have the right equipment to do it properly, instead of damaging the bike I preferrend to pay someone more competent than me to do the job, remember one of the key principles on a motorcycle: be humble :)

Why did I choose these products instead official Yahama ones?
Well it’s pretty simple, all started with the crashbars, I knew I need them, the bike could fall in any moment and it’s better to scratch some steel bars than the bike plastics (or worst like engine, frame etc etc…).
Yamaha crashbars are well built, are strong, in some sort they are minimalistic… but I found them horrible to look at, everytime I look to them my mind goes to Ferengi ears from Star Trek.

So I started to look around for some other products, I checked many of them from Givi, Touratech, Sw Motech, Heed, Adventure Spec and Outback Motorek, and I found the last better.
First of all they are really really sturdy, they’re made by two parts (lower and upper) linked together, they have more mounting points then all the others (which help to distribute the load on several points in case of a crash), and they are also available in several colors, obviously I choose red which look amazing to me.

The only problem with Outback Motortek crash bars is that they barely fit with the euro 5 T7 because of the catalytic converter plate.
I had three options:

  1. remove the catalytic converter plate (no way, the damn thing is expensive and I don’t want to damage it because of a stupid flying stone)
  2. bent or cut the catalytic converter plate (it’s a cheap piece of aluminium but I don’t like this solution)
  3. buy the new Outback Motortek euro 5 skid plate they launched few weeks before

I choose the 3rd one, and I don’t regret it because it looks amazing, it’s super sturdy, it’s not so heavy and covers perfectly the catalytic converter, honestly way better than the oem plate.

Obviously it’s not all puppies and rainbows, there are some cons, mainly because of the added weight.
Crash bars weight is 5.6 Kg, skid plate weights 3 Kg, did they matter? Can I feel them?
Oh yes, It may not sound a lot but I can feel them, and honestly it’s not a bad thing.

The bike now feels a little bit more stuck to the road and I’m feeling more confident on tarmac specially on fast corners; it feels like I lowered the weight balance of the bike, which is not a bad thing considering that the T7 is known for having a really high weight balance point.

On the other hand the bike front wheel feels a little bit heavier, and any ground obstacle or hole feel heavier on the handlebar.

It’s interesting because the difference is almost subtle and I though I would not notice it, but I can feel it, it’s not bad, it’s… interesting.
It’s not like I’m riding a different bike, but I can still feel it, I’m sure It’s only a matter of time before for this new feeling to become normal.

Now it’s time to think to the next upgrade :)

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