01/01/2026
Stalker 2… yes I’m disappointed

Last autumn I posted my2cents on Stalker 2, finally after 143 hours of play I finished it… and I’m disappointed.
Despite patches, despite almost 50 more hours of play I basically can confirm everything I wrote before, plus an even more deep disappointment about the ending of the game.
Boss fights?!?! Really?!?!
What is the meaning of putting boss fights like some stupid console game?
I chose the Strelok ending (as a fan of the series I can’t choose anything else…) and just at the end of the game you have more and more CoD fights, close quarters fight with enemies spawning from thin air and without any cover.
Fights that that end up dying over and over again until you get so frustrated to lower the difficulty level only to finish this agony.. and then boss fights?!?
Flippin’ heck who got this stupid idea? This ain’t some Metal Gear Solid game, this is Stalker for God’s sake…
I admit I always hated the “boss fight” concept in any game, It’s something inherited from console games that makes no sense with PC games, but Stalker… Stalker… is the last game on earth where you can put a boss fight, it simply makes no sense…
In the end, Stalker 2 can be considered a good FPS, nothing more nothing less, but has nothing in common with the Stalker series; Stalker 2 is like a CoD console game settled in the Zone.
If you played the real Stalker games you’ll be pleased when you start, you’ll be pleased when you enter some old facilities and locations rebuilt in this game, but sooner or later you’ll realize Stalker is another story, this game is a CoD style spinoff, period.
No, the title is not some sort of clickbait, I ended my Eve Online adventure.



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